Struct lay_rs::view::LayerTree

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pub struct LayerTree {
Show 27 fields pub key: String, pub background_color: Option<(PaintColor, Option<Transition>)>, pub border_color: Option<(Color, Option<Transition>)>, pub border_width: Option<(f32, Option<Transition>)>, pub border_style: Option<BorderStyle>, pub border_corner_radius: Option<(BorderRadius, Option<Transition>)>, pub size: Option<(Size, Option<Transition>)>, pub position: Option<(Point, Option<Transition>)>, pub anchor_point: Option<(Point, Option<Transition>)>, pub scale: Option<(Point, Option<Transition>)>, pub shadow_offset: Option<(Point, Option<Transition>)>, pub shadow_radius: Option<(f32, Option<Transition>)>, pub shadow_color: Option<(Color, Option<Transition>)>, pub shadow_spread: Option<(f32, Option<Transition>)>, pub content: Option<ContentDrawFunction>, pub blend_mode: Option<BlendMode>, pub layout_style: Option<Style>, pub opacity: Option<(f32, Option<Transition>)>, pub image_cache: Option<bool>, pub pointer_events: Option<bool>, pub on_pointer_move: Option<PointerHandlerFunction>, pub on_pointer_in: Option<PointerHandlerFunction>, pub on_pointer_out: Option<PointerHandlerFunction>, pub on_pointer_press: Option<PointerHandlerFunction>, pub on_pointer_release: Option<PointerHandlerFunction>, pub children: Option<Vec<Arc<dyn RenderLayerTree>>>, pub replicate_node: Option<NodeRef>,
}
Expand description

A struct that represents a definition of a layer hierearchy that can be rendered by the engine into layers key value is used to optimize the rendering of the layer by reusing the layer when the key is the same

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§key: String§background_color: Option<(PaintColor, Option<Transition>)>§border_color: Option<(Color, Option<Transition>)>§border_width: Option<(f32, Option<Transition>)>§border_style: Option<BorderStyle>§border_corner_radius: Option<(BorderRadius, Option<Transition>)>§size: Option<(Size, Option<Transition>)>§position: Option<(Point, Option<Transition>)>§anchor_point: Option<(Point, Option<Transition>)>§scale: Option<(Point, Option<Transition>)>§shadow_offset: Option<(Point, Option<Transition>)>§shadow_radius: Option<(f32, Option<Transition>)>§shadow_color: Option<(Color, Option<Transition>)>§shadow_spread: Option<(f32, Option<Transition>)>§content: Option<ContentDrawFunction>§blend_mode: Option<BlendMode>§layout_style: Option<Style>§opacity: Option<(f32, Option<Transition>)>§image_cache: Option<bool>§pointer_events: Option<bool>§on_pointer_move: Option<PointerHandlerFunction>§on_pointer_in: Option<PointerHandlerFunction>§on_pointer_out: Option<PointerHandlerFunction>§on_pointer_press: Option<PointerHandlerFunction>§on_pointer_release: Option<PointerHandlerFunction>§children: Option<Vec<Arc<dyn RenderLayerTree>>>

The children of the layer tree are elements that can render a layertree

§replicate_node: Option<NodeRef>

Trait Implementations§

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impl AsRef<LayerTree> for LayerTree

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fn as_ref(&self) -> &LayerTree

Converts this type into a shared reference of the (usually inferred) input type.
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impl Clone for LayerTree

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fn clone(&self) -> LayerTree

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for LayerTree

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for LayerTree

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fn default() -> LayerTree

Returns the “default value” for a type. Read more
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impl Hash for LayerTree

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fn hash<H: Hasher>(&self, state: &mut H)

Feeds this value into the given Hasher. Read more
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fn hash_slice<H>(data: &[Self], state: &mut H)
where H: Hasher, Self: Sized,

Feeds a slice of this type into the given Hasher. Read more
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impl Into<Vec<LayerTree>> for LayerTree

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fn into(self) -> Vec<LayerTree>

Converts this type into the (usually inferred) input type.
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impl PartialEq for LayerTree

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fn eq(&self, other: &Self) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl RenderLayerTree for LayerTree

A layertree renders itself into a layertree

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impl Eq for LayerTree

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dst: *mut T)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dst. Read more
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impl<Q, K> Equivalent<K> for Q
where Q: Eq + ?Sized, K: Borrow<Q> + ?Sized,

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fn equivalent(&self, key: &K) -> bool

Compare self to key and return true if they are equal.
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> IntoEither for T

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fn into_either(self, into_left: bool) -> Either<Self, Self>

Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
where F: FnOnce(&Self) -> bool,

Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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impl<T> Pointable for T

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const ALIGN: usize = _

The alignment of pointer.
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type Init = T

The type for initializers.
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unsafe fn init(init: <T as Pointable>::Init) -> usize

Initializes a with the given initializer. Read more
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unsafe fn deref<'a>(ptr: usize) -> &'a T

Dereferences the given pointer. Read more
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unsafe fn deref_mut<'a>(ptr: usize) -> &'a mut T

Mutably dereferences the given pointer. Read more
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unsafe fn drop(ptr: usize)

Drops the object pointed to by the given pointer. Read more
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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.