layers::engine

Struct SceneNode

Source
pub struct SceneNode { /* private fields */ }
Expand description

Contains the layout of a layer and information required for drawing

Implementations§

Source§

impl SceneNode

Source

pub fn new() -> Self

Source

pub fn insert_flags(&mut self, flags: RenderableFlags)

Source

pub fn remove_flags(&mut self, flags: RenderableFlags)

Source

pub fn bounds(&self) -> Rect

Source

pub fn bounds_with_children(&self) -> Rect

Source

pub fn transformed_bounds(&self) -> Rect

Source

pub fn transformed_bounds_with_effects(&self) -> Rect

Source

pub fn transform(&self) -> Matrix

Source

pub fn mark_for_deletion(&mut self)

Source

pub fn is_deleted(&self) -> bool

Source

pub fn set_debug_info(&mut self, debug_info: bool)

Source

pub fn set_hidden(&mut self, hidden: bool)

Source

pub fn hidden(&self) -> bool

Source

pub fn set_image_cached(&mut self, value: bool)

Source

pub fn is_image_cached(&self) -> bool

Source

pub fn set_picture_cached(&mut self, value: bool)

Source

pub fn is_picture_cached(&self) -> bool

Source

pub fn set_content_opaque(&mut self, value: bool)

Hint that the custom draw content fills the entire bounds with opaque pixels. When set, the layer can act as an occluder for occlusion culling even when its background color is transparent.

Source

pub fn is_content_opaque(&self) -> bool

Source

pub fn render_layer(&self) -> &RenderLayer

Source

pub fn render_layer_mut(&mut self) -> &mut RenderLayer

Mutable access to the render layer for testing and diagnostic tools.

Source

pub fn set_needs_repaint(&mut self, need_repaint: bool)

Source

pub fn set_needs_layout(&mut self, need_layout: bool)

Source

pub fn needs_repaint(&self) -> bool

Source

pub fn needs_layout(&self) -> bool

Source

pub fn pointer_events(&self) -> bool

Source

pub fn contains_point(&self, point: &Point) -> bool

Source

pub fn frame_number(&self) -> usize

Returns the current frame number for this node, incremented each time the node is repainted.

Trait Implementations§

Source§

impl Clone for SceneNode

Source§

fn clone(&self) -> SceneNode

Returns a copy of the value. Read more
1.0.0 · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
Source§

impl Default for SceneNode

Source§

fn default() -> Self

Returns the “default value” for a type. Read more

Auto Trait Implementations§

Blanket Implementations§

Source§

impl<T> Any for T
where T: 'static + ?Sized,

Source§

fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
Source§

impl<T> Borrow<T> for T
where T: ?Sized,

Source§

fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
Source§

impl<T> BorrowMut<T> for T
where T: ?Sized,

Source§

fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
Source§

impl<T> CloneToUninit for T
where T: Clone,

Source§

unsafe fn clone_to_uninit(&self, dst: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dst. Read more
Source§

impl<T> From<T> for T

Source§

fn from(t: T) -> T

Returns the argument unchanged.

§

impl<T> Instrument for T

§

fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided [Span], returning an Instrumented wrapper. Read more
§

fn in_current_span(self) -> Instrumented<Self>

Instruments this type with the current Span, returning an Instrumented wrapper. Read more
Source§

impl<T, U> Into<U> for T
where U: From<T>,

Source§

fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

Source§

impl<T> IntoEither for T

Source§

fn into_either(self, into_left: bool) -> Either<Self, Self>

Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
Source§

fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
where F: FnOnce(&Self) -> bool,

Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
§

impl<T> Pointable for T

§

const ALIGN: usize

The alignment of pointer.
§

type Init = T

The type for initializers.
§

unsafe fn init(init: <T as Pointable>::Init) -> usize

Initializes a with the given initializer. Read more
§

unsafe fn deref<'a>(ptr: usize) -> &'a T

Dereferences the given pointer. Read more
§

unsafe fn deref_mut<'a>(ptr: usize) -> &'a mut T

Mutably dereferences the given pointer. Read more
§

unsafe fn drop(ptr: usize)

Drops the object pointed to by the given pointer. Read more
Source§

impl<T> ToOwned for T
where T: Clone,

Source§

type Owned = T

The resulting type after obtaining ownership.
Source§

fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
Source§

fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
Source§

impl<T, U> TryFrom<U> for T
where U: Into<T>,

Source§

type Error = Infallible

The type returned in the event of a conversion error.
Source§

fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
Source§

impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

Source§

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
Source§

fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
§

impl<T> WithSubscriber for T

§

fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self>
where S: Into<Dispatch>,

Attaches the provided Subscriber to this type, returning a [WithDispatch] wrapper. Read more
§

fn with_current_subscriber(self) -> WithDispatch<Self>

Attaches the current default Subscriber to this type, returning a [WithDispatch] wrapper. Read more