layers::drawing

Function render_node_tree

source
pub fn render_node_tree(
    node_ref: NodeRef,
    scene_arena: &Arena<SceneNode>,
    renderables_arena: &IndexMap<usize, SceneNodeRenderable>,
    render_canvas: &Canvas,
    context_opacity: f32,
)
Expand description

Render a node and his subtree in the provided canvas taking care of the image caching if needed