pub fn paint_node_tree(
node_ref: NodeRef,
scene_arena: &Arena<SceneNode>,
renderables_arena: &IndexMap<usize, SceneNodeRenderable>,
render_canvas: &Canvas,
render_layer: &RenderLayer,
context_opacity: f32,
offscreen: bool,
dbg_info: Option<&DrawDebugInfo>,
)Expand description
paint a node and his subtree in the provided canvas