Expand description
The abstractions that make up the core of Taffy’s low-level API
§Examples
The following examples demonstrate end-to-end implementation of Taffy’s traits and usage of the low-level compute APIs:
- custom_tree_vec which implements a custom Taffy tree using a
Vec
as an arena with NodeId’s being index’s into the Vec. - custom_tree_owned_partial which implements a custom Taffy tree using directly owned children with NodeId’s being pointers.
- custom_tree_owned_unsafe which implements a custom Taffy tree using directly owned children with NodeId’s being pointers.
§Overview
§Trait dependency tree
The tree below illustrates which traits depend on which other traits.
TraversePartialTree - Access a node's children
├── LayoutPartialTree - Run layout algorithms on a node and it's direct children
└── TraverseTree - Recursively access a node's descendants
├── RoundTree - Round a float-valued` layout to integer pixels
└── PrintTree - Print a debug representation of a node tree
§A table of traits
§All of the traits on one page
§TraversePartialTree and TraverseTree
These traits are Taffy’s abstraction for downward tree traversal:
TraversePartialTree
allows access to a single container node, and it’s immediate children. This is the only “traverse” trait that is required for use of Taffy’s core layout algorithms (flexbox, grid, etc).TraverseTree
is a marker trait which uses the same API signature asTraversePartialTree
, but extends it with a guarantee that the child/children methods can be used to recurse infinitely down the tree. It is required by theRoundTree
and thePrintTree
traits.
pub trait TraversePartialTree {
/// Type representing an iterator of the children of a node
type ChildIter<'a>: Iterator<Item = NodeId>
where
Self: 'a;
/// Get the list of children IDs for the given node
fn child_ids(&self, parent_node_id: NodeId) -> Self::ChildIter<'_>;
/// Get the number of children for the given node
fn child_count(&self, parent_node_id: NodeId) -> usize;
/// Get a specific child of a node, where the index represents the nth child
fn get_child_id(&self, parent_node_id: NodeId, child_index: usize) -> NodeId;
}
pub trait TraverseTree: TraversePartialTree {}
You must implement TraversePartialTree
to access any of Taffy’s low-level API. If your tree implementation allows you to implement TraverseTree
with
the correct semantics (full recursive traversal is available) then you should.
§LayoutPartialTree
Requires: TraversePartialTree
Enables: Flexbox, Grid, Block and Leaf layout algorithms from the crate::compute
module
Any type that implements LayoutPartialTree
can be laid out using Taffy’s algorithms
Note that this trait extends TraversePartialTree
(not TraverseTree
). Taffy’s algorithm implementations have been designed such that they can be used for a laying out a single
node that only has access to it’s immediate children.
pub trait LayoutPartialTree: TraversePartialTree {
/// Get a reference to the [`Style`] for this node.
fn get_style(&self, node_id: NodeId) -> &Style;
/// Set the node's unrounded layout
fn set_unrounded_layout(&mut self, node_id: NodeId, layout: &Layout);
/// Get a mutable reference to the [`Cache`] for this node.
fn get_cache_mut(&mut self, node_id: NodeId) -> &mut Cache;
/// Compute the specified node's size or full layout given the specified constraints
fn compute_child_layout(&mut self, node_id: NodeId, inputs: LayoutInput) -> LayoutOutput;
}
§RoundTree
Requires: TraverseTree
Trait used by the round_layout
method which takes a tree of unrounded float-valued layouts and performs
rounding to snap the values to the pixel grid.
As indicated by it’s dependence on TraverseTree
, it required full recursive access to the tree.
pub trait RoundTree: TraverseTree {
/// Get the node's unrounded layout
fn get_unrounded_layout(&self, node_id: NodeId) -> &Layout;
/// Get a reference to the node's final layout
fn set_final_layout(&mut self, node_id: NodeId, layout: &Layout);
}
§PrintTree
Requires: TraverseTree
/// Trait used by the `print_tree` method which prints a debug representation
///
/// As indicated by it's dependence on `TraverseTree`, it required full recursive access to the tree.
pub trait PrintTree: TraverseTree {
/// Get a debug label for the node (typically the type of node: flexbox, grid, text, image, etc)
fn get_debug_label(&self, node_id: NodeId) -> &'static str;
/// Get a reference to the node's final layout
fn get_final_layout(&self, node_id: NodeId) -> &Layout;
}
Traits§
- Any type that implements
LayoutPartialTree
can be laid out using Taffy’s algorithms - Trait used by the
print_tree
method which prints a debug representation - Trait used by the
round_layout
method which takes a tree of unrounded float-valued layouts and performs rounding to snap the values to the pixel grid. - This trait is Taffy’s abstraction for downward tree traversal. However, this trait does not require access to any node’s other than a single container node’s immediate children unless you also intend to implement
TraverseTree
. - A marker trait which extends
TraversePartialTree
with the additional guarantee that the child/children methods can be used to recurse infinitely down the tree. Is required by theRoundTree
and thePrintTree
traits.